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| The CDP system
is one of
the most comprehensive and innovative sound design suites available.
Largely
designed by English electro-acoustic composer Trevor Wishart and
reflecting
his musical aesthetics in many ways, its processes cover almost every
aspect
of sound manipulation you've ever heard of and many that will certainly
be unfamiliar, and usually from an original and compositional viewpoint. |
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| SOUNDFILE PROCESSES Traditional areas of sound-processing are covered very fully: for example, there are 45 filtering functions including a user-defined bank with time-variable pitch, amplitude and bandwidth. Many time-domain processes in CDP sound familiar enough, though most are more thoroughly explored than in a typical sound editor and many are unusual and distinctive. Here are some examples: ENVELOPE
EXTEND and
GRAIN CDP's GRAIN programs Brassage and Sausage have full-scale granular segmentation and reconstruction with pitchshift, timestretch, panning etc. and ranges of values for key parameters,. There is also a very comprehensive section for manipulating grainy sounds by reversing, repositioning, shuffling, or duplicating grains. TEXTURETEXTURE is based on the algorithmic repetition of sounds. The TEXTURE suite combines random elements and user-defined constraints which can be defined rhythms, motifs, ornaments, pitch-sets or chords. The output sound may be melodic or densely packed, creating a granular texture. The Texture suite lies somewhere between a sophisticated arpeggiator and a fully-fledged algorithmic composer, and is really a program in its own right. WAVECYCLE DISTORTION The DISTORT suite is distinctive in operating on pseudo-wavecycles found in zero-crossings to produce a wide variety of distortions of the original. PITCH-SYNCHRONOUS GRAINS PSOW is an experimental grain technique for vocal sounds, allowing manipulation of formants independently of pitch, often with unexpected results. SEQUENCERS
RETIME (new in CDP 6) MULTI-CHANNEL PROGRAMS (new in CDP 6) |
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SPECTRAL PROCESSES On the frequency side, two outstanding processes are TUNE, which retunes the spectrum to any desired pitches and GLIDE, which morphs the frequencies of one sound into another over any time-period. PICK allows you to extract a single pitch which may be in the sound and there are processes which stretch/shrink or shift the spectrum to create inharmonic sounds. There are new processes in CDP6 to clean sounds spectrally or SLICE the spectrum into user-defined bands, which can be distributed spatially or treated separately, for example by transposition or time domain processes such as delay or iteration. There is also an excellent new FFT based CONVOLVER: fast and easy to use. Pitch and formants can be extracted from the spectral information, with pitch being manipulated in several ways and then combined with formant data to re-synthesize sound. For example, you can extract and quantize pitch visually within Soundshaper's GraphEd editor:![]() Extracted pitch quantized to exact MIDI values |
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| INFO and DATA MANIPULATION On the information and data manipulation side, you can view and extract from soundfiles down to sample level, including a useful spectral display, plus pseudo-soundfile displays for pitch and formants. A large proportion of parameters can be time-varying and this data can be manipulated in Soundshaper or CDP's graph editors and applied to other functions. In addition, there are around 100 functions for altering and creating tables of figures: everything from simple mathematical operations to specifically musical ones such as tempering, motivic rotation and change-ringing. |
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| HELP CDP is backed up by a very detailed HELP in HTML format; every parameter is carefully explained and the underlying concepts and uses for each function are also discussed. Further support is available from Trevor Wishart's book Audible Design, which places the processes he has devised in the wider context of sound composition. |
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SUMMARY OF KEY FEATURES CDP SYSTEM (5.01):
For further details about CDP see the Composers' Desktop Project website . |